
Isle of Dogs
When, by executive decree, all the canine pets of Megasaki City are exiled to a vast garbage-dump called Trash Island, 12-year-old Atari sets off alone in a miniature Junior-Turbo Prop and flies across the river in search of his bodyguard-dog
Scroll Down
Isle of Dogs 2018
Business
Through a business lens, Isle of Dogs functions like a case study in how a leader can manufacture a crisis to consolidate power. Mayor Kobayashi acts like a CEO who decides to rescue his family brand by scapegoating one segment of the city’s “stakeholders”, the dogs, for a fabricated disease problem and then offshoring them to Trash Island. His regime uses sleek cat iconography on buildings and banners the way corporations use logo-heavy branding campaigns, turning a preference for cats into a visual identity that makes discrimination look traditional and respectable. State media in the film behaves like a captured communications department, repeating simplified talking points about “snout fever” while suppressing news of a cure, which mirrors businesses that bury inconvenient data to keep a profitable story in place. Against that, Atari and the pack demonstrate a different model of leadership, one based on proximity, shared risk, and listening to those exiled by the system, and the film suggests that any organization that treats a group as waste material is also throwing away creativity, loyalty, and long term stability.
Isle of Dogs 2018
Critique
From a craft perspective, Isle of Dogs pushes Wes Anderson’s toy-box aesthetic into overt political allegory. The land of Megasaki City is arranged in perfectly frontal, symmetrical frames so that streets, auditoriums and television studios resemble dioramas, which makes the mayor’s speeches feel like staged rituals rather than spontaneous events. When the dog-banishment law passes, the camera suddenly tilts inside the council chamber and those neat vertical columns slide into diagonals, visually warping the room so the celebration of “snout fever” reads as crooked even before we question it. Anderson plays the power game with overhead circles too, shooting the domed ceiling where a cat emblem sits at the apex from a low angle, then later looking straight down on the dogs as tiny shapes lost in the garbage geometry of Trash Island, reversing the same composition to make hierarchy literal. Color and sound complete the design: taiko drums give Kobayashi’s announcements a ceremonial stomp, while the exiled dogs inhabit a palette of grays and rust that gradually shifts to brighter, more saturated portraits once Atari arrives, so that a visual rhythm between oppression and hope is built into every frame.
Isle of Dogs 2018
Ethics
Ethically, Isle of Dogs interrogates how easy it is for a society to accept cruelty when it is wrapped in the language of tradition and safety. Kobayashi’s ancestry and pro-cat mythology give his dog purge a veneer of cultural inevitability, which lets ordinary citizens cheer while a whole species is dumped onto a toxic island. The film maps out the steps of that process with chilling clarity, from inventing “snout fever” to controlling translation and media, which raises uncomfortable parallels with real campaigns that have treated minorities as disease vectors or security risks. Atari’s choice to cross the sea for his guard dog, and the small acts of resistance from scientists and students, suggest that personal loyalty and curiosity can break through that manufactured hatred, yet the story never fully lets the audience forget how many humans were willing to go along with the policy. The final gesture toward reconciliation reads as hopeful on the surface, but because we have seen how fragile that justice is, the film leaves a lingering question about whether empathy can hold once fear and propaganda return.

